Project
DreamOfStickman 2D Roguelike Shooter
A three-person Java/libGDX game project combining ECS, Box2D physics, procedural maps, state machines, and custom weapon systems.
Java · libGDX · LWJGL3 · ECS · Box2D
Product Snapshot
- Role
- Member of a three-person development team
- Users
- Players who enjoy short-run 2D action, procedural maps, and weapon combinations.
- Stage
- Runnable team project and core gameplay completed in 2025.06.
- Focus
- ECS architecture, Box2D physics, state machines, procedural maps, custom weapons, and projectiles.
- Validation
- Delivered a playable Java/libGDX/LWJGL3 2D roguelike shooter.
- Public Proof
- Team source, runnable build, and gameplay demo; the outcome is explicitly attributed to the team.
Next Step
Project
DreamOfStickman is a 2D roguelike shooter built by a three-person team. The goal was to deliver a playable short-run loop within a limited development period rather than a static scene.
Implementation
The project used Java, libGDX, and LWJGL3. ECS organized entity behavior, Box2D handled physics and collision, and the game added procedural maps, enemy state machines, custom weapons, and projectile systems.
Result and role
The team delivered a runnable build and core gameplay demo. I was one of three developers, so this page attributes the system outcome to the team and treats only my implementation work as individual experience.
Configure the public Giscus environment variables to open discussion on the public site.