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Project

DreamOfStickman 2D Roguelike Shooter

A three-person Java/libGDX game project combining ECS, Box2D physics, procedural maps, state machines, and custom weapon systems.

Java · libGDX · LWJGL3 · ECS · Box2D

Product Snapshot

Role
Member of a three-person development team
Users
Players who enjoy short-run 2D action, procedural maps, and weapon combinations.
Stage
Runnable team project and core gameplay completed in 2025.06.
Focus
ECS architecture, Box2D physics, state machines, procedural maps, custom weapons, and projectiles.
Validation
Delivered a playable Java/libGDX/LWJGL3 2D roguelike shooter.
Public Proof
Team source, runnable build, and gameplay demo; the outcome is explicitly attributed to the team.

Next Step

Portfolio PDF About the Founder Email

Project

DreamOfStickman is a 2D roguelike shooter built by a three-person team. The goal was to deliver a playable short-run loop within a limited development period rather than a static scene.

Implementation

The project used Java, libGDX, and LWJGL3. ECS organized entity behavior, Box2D handled physics and collision, and the game added procedural maps, enemy state machines, custom weapons, and projectile systems.

Result and role

The team delivered a runnable build and core gameplay demo. I was one of three developers, so this page attributes the system outcome to the team and treats only my implementation work as individual experience.

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